_____ ______ _____ ____  __  __ __  __ _____     _______ _____ _    _ 
  / ____|  ____/ ____/ __ \|  \/  |  \/  |  __ \ /\|__   __/ ____| |  | |
 | |    | |__ | |   | |  | | \  / | \  / | |__) /  \  | | | |    | |__| |
 | |    |  __|| |   | |  | | |\/| | |\/| |  ___/ /\ \ | | | |    |  __  |
 | |____| |___| |___| |__| | |  | | |  | | |  / ____ \| | | |____| |  | |
  \_____|______\_____\____/|_|  |_|_|  |_|_| /_/    \_\_|  \_____|_|  |_|
				
Clockwork Empires Community Patch - Version: 0.9.5Clockwork Empires, all code, assets, etc. are (c) Gaslamp Games
Install | Known Issues | Links | Changelog | Tools | Credits

Welcome to the Clockwork Empires Community Patch (CECOMMPATCH)! This project is an effort to continue development of the game Clockwork Empires that was made by Gaslamp Games. All changes are done to the exposed game files, *not* the engine itself. Decompiling the executable to gain access to those parts of the code is not part of this project, so engine-related limitations exist. Fortunately, Gaslamp Games made their engine in such a way that the vast majority of the game is moddable so it's rare to run into hardcoded issues.

The first priority of CECOMMPATCH is to fix any outstanding bugs that the game has. Great progress has been made so far, and the list of bugs is ever decreasing. After the majority are fixed, the next step will be to implement features that were removed/unfinished. A huge amount of unused 3D models, events, and gameplay features are still in the game files, and we plan to utilize as much as possible.

After that stage, completely new content will be considered. The intent of this project is not to create a "total conversion", so all custom content will be themed in a way that fits with the established style.

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 |_   _| \ | |/ ____|__   __|/\   | |    | |     
   | | |  \| | (___    | |  /  \  | |    | |     
   | | | . ` |\___ \   | | / /\ \ | |    | |     
  _| |_| |\  |____) |  | |/ ____ \| |____| |____ 
 |_____|_| \_|_____/   |_/_/    \_\______|______|
				
INSTALL
THIS IS FOR THE "1.0D - Experimental" VERSION OF THE GAME ONLY!
  1. BUY Clockwork Empires from Steam! http://store.steampowered.com/app/224740/
  2. Download the "Experimental Branch" (1.0D) version of Clockwork Empires from Steam
    1. Install the game normally
    2. Right click the game in your Steam Library
    3. Click "Properties"
    4. Click the "BETAS" tab
    5. Choose "experimental-" from the dropdown
    6. Close the pop-up and allow the game to update
    7. The game should now be called "Clockwork Empires [experimental]" in your library
  3. Download the newest CECOMMPATCH from https://github.com/SickBoySB/cecommpatch/releases/latest (if you're reading this you probably already have it)
  4. Unzip the contents of this zip file into your game folder (which should be located wherever Steam installed it, typically "C:\Program Files (x86)\Steam\steamapps\common\Clockwork Empires")
  5. When prompted to overwrite the files, say "YES"
  6. You're done! It is highly recommended to use a new save with this patch. While initial versions should work okay with other 1.0D saves, as new content is added there will likely be problems.

You'll know you've installed the patch correctly if this readme has an image-based background (assuming you moved the readme as well... which isn't necessary, but recommended).

To uninstall this patch all you need to do is "verify integrity of game files" on Steam. The original files will be redownloaded and the mod will be overwritten.

  _  ___   _  ______          ___   _   _____  _____ _____ _    _ ______  _____ 
 | |/ / \ | |/ __ \ \        / / \ | | |_   _|/ ____/ ____| |  | |  ____|/ ____|
 | ' /|  \| | |  | \ \  /\  / /|  \| |   | | | (___| (___ | |  | | |__  | (___  
 |  < | . ` | |  | |\ \/  \/ / | . ` |   | |  \___ \\___ \| |  | |  __|  \___ \ 
 | . \| |\  | |__| | \  /\  /  | |\  |  _| |_ ____) |___) | |__| | |____ ____) |
 |_|\_\_| \_|\____/   \/  \/   |_| \_| |_____|_____/_____/ \____/|______|_____/ 
				
KNOWN ISSUES
   _____ _    _          _   _  _____ ______ _      ____   _____ 
  / ____| |  | |   /\   | \ | |/ ____|  ____| |    / __ \ / ____|
 | |    | |__| |  /  \  |  \| | |  __| |__  | |   | |  | | |  __ 
 | |    |  __  | / /\ \ | . ` | | |_ |  __| | |   | |  | | | |_ |
 | |____| |  | |/ ____ \| |\  | |__| | |____| |___| |__| | |__| |
  \_____|_|  |_/_/    \_\_| \_|\_____|______|______\____/ \_____|
				
CHANGELOG
         __     ___      ___ 
        /  \   / _ \    / __)
       (  0 )_ \__  )_ (___ \   0.9.5 (NEW SAVE RECOMMENDED)
        \__/(_)(___/(_)(____/
 				
         __     ___     ___  
        /  \   / _ \   / _ \ 
       (  0 )_ \__  )_(__  (   0.9.4 (NEW SAVE RECOMMENDED)
        \__/(_)(___/(_) (__/ 
				
         __     ___     ____ 
        /  \   / _ \   ( __ \
       (  0 )_ \__  )_  (__ (   0.9.3
        \__/(_)(___/(_)(____/
				
         __     ___     ____ 
        /  \   / _ \   (___ \
       (  0 )_ \__  )_  / __/   0.9.2
        \__/(_)(___/(_)(____)
				
         __     ___     __  
        /  \   / _ \   /  \ 
       (  0 )_ \__  )_(_/ /   0.9.1
        \__/(_)(___/(_)(__) 
				
         __     ___     __    
        /  \   / _ \   /  \   
       (  0 )_ \__  )_(  0 )   0.9.0
        \__/(_)(___/(_)\__/   
				
         __     ____     ____ 
        /  \   / _  \   (___ \
       (  0 )_ ) _  ( _  / __/   0.8.2
        \__/(_)\____/(_)(____)
				
         __     ____     __   
        /  \   / _  \   /  \  
       (  0 )_ ) _  ( _(_/ /    0.8.1
        \__/(_)\____/(_)(__)  
				
         __     ____     __  
        /  \   / _  \   /  \ 
       (  0 )_ ) _  ( _(  0 )   0.8.0
        \__/(_)\____/(_)\__/ 
				
         __    ____   __
        /  \  (__  ) /  \
       (  0 )_  / /_(  0 )   0.7.0   (previous changelogs combined)
        \__/(_)(_/(_)\__/
				
  _______ ____   ____  _       _____ 
 |__   __/ __ \ / __ \| |     / ____|
    | | | |  | | |  | | |    | (___  
    | | | |  | | |  | | |     \___ \ 
    | | | |__| | |__| | |____ ____) |
    |_|  \____/ \____/|______|_____/ 
				
TOOLS
 ==============================================
-|             Item Recipe Search             |-
 ==============================================

(clear search)
 =============================================
-|             Lab Research Tree             |-
 =============================================
  • Agriculture>>>
    • Fancy Cooking
      Allows the cooking of Pies and Curries, high-end food types that satisfy everyone. Also unlocks further food-related techs.
      Cost: 20 points>>>
      • Exotic Cooking
        Allows the cooking of Unusual ingredients, such as fishpeople or 'Long Pork'.
        Cost: 20 points
      • Refined Cooking
        Allows access to Refined Food - This Kitchen recipe allows you to combine food and alcohol into an extremely large amount of cooked meals.
        Cost: 80 points
    • Alcohol Distillation
      Allows construction of the Still at a Metalworks - The Still is a Kitchen module with recipes for the distillation of Brewed Drinks into Spirits, which have a much more potent effect on colonists' emotions.
      Cost: 20 points
    • Maize Transplanting (desert)
      Allows farming of Maize, a food crop with superior yield over Chillies, and can also be brewed into drinks. Also unlocks further Crop Technologies.
      Cost: 25 points>>>
      • Prickly Pear Farming (desert)
        Allows farming of Prickly Pear, the highest-yield food crop in Desert areas.
        Cost: 40 points
    • Bamboo Agriculture (desert)
      Allows farming of Bamboo, a slow-growing but sustainable source of logs. Also unlocks further Crop Technologies.
      Cost: 35 points>>>
      • Opium Poppy Agriculture (desert)
        Allows farming of Opium, a solid cash crop and essential ingredient in Laudanum.
        Cost: 50 points
    • Bamboo Agriculture (tropical)
      Allows farming of Bamboo, a slow-growing but sustainable source of logs.
      Cost: 30 points
    • Larch Agriculture (temperate, cold)
      Allows farming of The Larch, a slow-growing but sustainable source of logs.
      Cost: 35 points
    • Wheat Transplanting (cold)
      Allows farming of Wheat, a high-yield food crop which can also be used in brewing. Also unlocks further Crop Technologies.
      Cost: 40 points>>>
      • Lingonberry Planting (cold)
        Allows farming of Lingonberries, the highest-yield food crop in Cold biomes.
        Cost: 60 points
    • Wheat Transplanting (temperate)
      Allows farming of Wheat, a high-yield food crop that can also be used in brewing. Also unlocks further Crop Technologies.
      Cost: 40 points>>>
      • Pumpkin Mastery (temperate)
        Allows farming of Pumpkin, a terrifyingly productive food crop that is unsurpassed by any crop in any biome. It cannot, however, be used to make drinks.
        Cost: 80 points
    • Tobacco Harvest (temperate)
      Allows farming of Tobacco, a cash crop that can be sold to traders for a good price. Also unlocks further Crop Technologies.
      Cost: 40 points>>>
      • Grape Mastery (temperate)
        Allows farming of Grapes, a quality, all-round crop that can be used in cooking or brewed directly into drinkable or sellable Wine.
        Cost: 40 points
    • Coconut Planting Mastery (tropical)
      Allows farming of Coconut, a high-yield food crop that is frequently used in high-quality food recipes.
      Cost: 40 points
    • Lacquer Plantation (tropical)
      Allows farming of Lacquer, a vital component in the construction material Lacquered Planks. It can also be sold for a good price.
      Cost: 40 points
    • Tropical Plant Nursery (tropical)
      Allows farming of Coffee Beans, a cash crop that can be sold for good amounts once it has been brewed at a kitchen. Also unlocks further Crop Technologies.
      Cost: 40 points>>>
      • Opium Poppy Agriculture (tropical)
        Allows farming of Opium, a solid cash crop and an essential ingredient in Laudanum.
        Cost: 60 points
    • Radius Crop Patterning
      Increases the growth rate of crops by 5 percent. Also unlocks further Growth Technologies.
      Cost: 20 points>>>
      • Enhanced Growth Alignment
        Stacks with previous techs to increase crop growth rate by a total of 10 percent. Also unlocks further Growth Technologies.
        Cost: 20 points>>>
        • Modal Labour Management
          Stacks with previous techs to increase crop growth rate by a total of 15 percent.
          Cost: 20 points
    • Outdoor Work Initiative
      Increases the Quality of Life for outdoor workers, making them happier.
      Cost: 30 points
  • Colony Production>>>
    • Advanced Module Research
      Unlocks the ability to build the Advanced Workbench, which can produce workbench items in bulk. Also unlocks a number of research options for further upgraded modules.
      Cost: 20 points>>>
      • Advanced Science
        Unlocks the ability to build the Macroscope, an advanced Laboratory module that can increase your scientists' work multiplier.
        Cost: 40 points
      • Advanced Bureaucracy
        Unlocks the ability to build the Bureaucrat's Desk, an advanced Foreign Office module that allows your diplomats to gain twice as many diplomacy points.
        Cost: 40 points
      • Advanced Learning
        Unlocks the ability to build the Fancy Bookshelf, an advanced Training Academy module that allows your trainees to gain skill twice as quickly.
        Cost: 40 points
    • Improved Decor Research
      Unlocks the ability to construct rugs and carpets, Decor items that can be placed on the floor and do not block colonists - an efficient use of space! Also unlocks a number of research options for further improved decor.
      Cost: 20 points>>>
      • Outdoor Decor
        Unlocks the ability to construct outdoor decor, Decor items that can be placed on the outer walls of a building, allowing you to improve the Quality of buildings that are otherwise full.
        Cost: 40 points
    • Steelworking Research
      Unlocks the ability to smelt Steel Ingots out of Iron, Coal, and Chalk at a Metalworks. Steel is an advanced metal that can be used to make high-end modules. WARNING: Unlocks a very large number of research options for steel. It is recommended you already have a metalworks constructed.
      Cost: 40 points>>>
      • Steel Carpentry
        Unlocks the ability to construct the Power Saw, a steel-based Carpentry Workshop module that crafts Planks very efficiently.
        Cost: 60 points
      • Steel Ceramics
        Unlocks the ability to construct the Ceramics Press, a steel-based Ceramics Workshop module that crafts Bricks and Glass very efficiently.
        Cost: 60 points
      • Steel Metalworking
        Unlocks the ability to construct the Power Lathe and Power Stamper, steel-based Metalworks modules that craft metal Plates and Pipes very efficiently.
        Cost: 60 points
      • Mineral Processing
        Unlocks the ability to construct the Grinder, a unique steel-based Metalworks module that can grind raw stone into ores.
        Cost: 60 points
      • Steel Cooking
        Unlocks the ability to construct the Steam Oven, a steel-based Kitchen module that produces food in large batches at once.
        Cost: 60 points
      • Steel Mining
        Unlocks the ability to construct the Steam Distributor, a steel-based Mine module that will allow you to reach the deepest depths of the world when installed.
        Cost: 60 points
      • Steel Science
        Unlocks the ability to construct the Vacuum Chamber, a steel-based Laboratory module that will allow you to further increase your science gain multiplier.
        Cost: 60 points
      • Steam Knight Tech
        Unlocks the ability to construct the components and modules required to get a Steam Knight Manufactory running. Shall we build the Ultimate Weapon?
        Cost: 80 points
    • Initial Mining Studies
      Increases mining speed by 5 percent and unlocks a large number of further tech options for improving mining speed and yield.
      Cost: 20 points>>>
      • Pick Handling Practices
        Increases mining speed to a total of +10 percent. Also unlocks techs for further improvement of mining speed.
        Cost: 20 points>>>
        • Mine Safety Beetles
          Increases mining speed to a total of +15 percent. Also unlocks techs for further improvement of mining speed.
          Cost: 20 points>>>
          • Enhanced Elevation Protocols
            Increases mining speed to a total of +20 percent.
            Cost: 20 points
      • Ore Extraction Training
        Doubles the amount of ore our miners extract when they mine ore.
        Cost: 40 points
      • Stone Preservation Training
        Doubles the amount of Ore our miners extract when they use a Mine.
        Cost: 20 points
      • Sulphur Extraction Tools
        Doubles the amount of Sulphur our miners extract when they use a Mine.
        Cost: 40 points
      • Sand Extraction Training
        Doubles the amount of Sand our miners extract when they use a Mine.
        Cost: 40 points
      • Targeted Site Digging
        Doubles the chances of receiving Ore rather than any other kind of commodity when Mining.
        Cost: 40 points
    • Efficient Labour Research
      Increases speed of performing Research by 10 percent. Also unlocks many research options for speeding up work in buildings.
      Cost: 40 points>>>
      • Woodworking Efficiency
        Increases speed of Carpentry Shop work by 25 percent.
        Cost: 60 points
      • Stoneworking Policies
        Increases speed of Ceramics Shop work by 25 percent.
        Cost: 60 points
      • Smelting Optimization
        Increases speed of Metalworks work by 25 percent.
        Cost: 60 points
      • Cook Training
        Increases speed of Kitchen work by 25 percent.
        Cost: 60 points
      • Diplomatic Planning
        Increases speed of Foreign Office work by 25 percent.
        Cost: 60 points
    • Lacquer Synthesis
      Allows the manual creation of Lacquer using a Chemistry Workshop.
      Cost: 60 points
  • Military>>>
    • Training Practise Research
      Increases speed of military redcoat training by 5 percent and unlocks tech options to increase it even further.
      Cost: 20 points>>>
      • Training Pamphlets
        Increases speed of military redcoat training to a total of +15 percent and unlocks tech options to increase it even further.
        Cost: 40 points>>>
        • Train the Trainers
          Increases speed of military redcoat training to a total of +30 percent and unlocks tech options to increase it even further.
          Cost: 60 points>>>
          • Mandatory Conscription
            All colonists receive military training, causing redcoat training to be instantaneous. May have negative effects on your colonists' happiness.
            Cost: 100 points
    • Personnel Gear Research
      All soldiers receive Damage Resistance (take less damage from all sources). Also unlocks a number of tech options for further soldier improvement.
      Cost: 20 points>>>
      • Scientific Sharpshooting
        Soldiers deal 1 more damage when attacking (in addition to normal weapon damage).
        Cost: 40 points
      • Healthy Training Practises
        Soldiers can withstand 20 percent more damage before losing a Heart.
        Cost: 20 points>>>
        • Colony-wide Health
          All colonists, not just soldiers, can withstand 20 percent more damage before losing a Heart.
          Cost: 60 points
      • Dexterity Training
        Soldiers reload their guns 25 percent faster. Also unlocks further tech options for improving reload speed.
        Cost: 20 points>>>
        • Daring Dexterity
          Soldiers reload their guns a cumulative 50 percent faster.
          Cost: 40 points
      • Stiff Upper Lip
        Soliders receive a large bonus to Quality of Life, increasing their happiness.
        Cost: 50 points
    • Advanced Weaponry Research
      Unlocks the ability to construct Landmines, a powerful stationary defense item, at the Metalworks. This tech is a prerequisite for a large number of advanced weaponry techs.
      Cost: 20 points>>>
      • Longarm Manufacturing
        Unlocks the ability to construct Jezail Rifles, a powerful long-range weapon, at the Metalworks. Also unlocks further weaponry options.
        Cost: 40 points>>>
        • Rapid-Fire Gunworks
          Unlocks the ability to construct the Carbine, a strong and rapid-fire rifle, at the Metalworks.
          Cost: 60 points
      • Miniaturized Weapons
        Unlocks the ability to construct Revolvers, a powerful multi-shot handgun, at the Metalworks.
        Cost: 40 points>>>
        • Experimental Gunsmithing
          Unlocks the ability to construct the Grenade Launcher, an experimental, dangerous, and incredibly powerful weapon, at the Metalworks.
          Cost: 80 points
      • Leyden Energy
        Initial research into this advanced energy source will allow us to build Leyden Jars, a component of Steam Knights. Unlocks further research to build leyden-based weaponry.
        Cost: 60 points>>>
        • Basic Leyden Weaponry
          Unlocks the ability to construct the Leyden Pistol, a powerful weapon that does not require ammunition, at the Metalworks. Unlocks further research to build leyden-based weaponry.
          Cost: 80 points>>>
          • Advanced Leyden Weaponry
            Unlocks the ability to construct the Leyden Rifle, a powerful weapon that does not require ammunition, at the Metalworks.
            Cost: 80 points
    • Tonic Healing
      Unlocks the ability to produce Sulphur Tonic, a powerful Barbershop healing item, at the Chemical Works.
      Cost: 20 points
   _____ _____  ______ _____ _____ _______ _____ 
  / ____|  __ \|  ____|  __ \_   _|__   __/ ____|
 | |    | |__) | |__  | |  | || |    | | | (___  
 | |    |  _  /|  __| | |  | || |    | |  \___ \ 
 | |____| | \ \| |____| |__| || |_   | |  ____) |
  \_____|_|  \_\______|_____/_____|  |_| |_____/ 
				
CREDITS
                                          ,
                                          ;\   It's my incessent
                                         /  \  droning, isn't it?
                       Please, God,      `.  ]          ,^^--.      Are we dead, Mike?
                       say "The End". __   [  \        /      \              ,',^-_
                                     /   \ !   \       |       |            / /   /
                                     \   /  \   \      |       ;      ,__. |    ,'
                                      < |    \   `.    |      /      (    `   __>
                                    ,_| |_.   \    `-__>      >.      `---'\ /
                                   /,.   ..\   `.               `.         | |
                                   U |   | U     `.               \    ,--~   ~--.
   _--~~~~--_       _--~~~~--_       _--~~~~--_    \  _--~~~~--_   \  /_--~~~~~--_\
 ,'          `.   ,'          `.   ,'          `.  |,'          `.  \,'           `.
/              \ /              \ /              \ /              \ /               \