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| | | __|| | | | | | |\/| | |\/| | ___/ /\ \ | | | | | __ |
| |____| |___| |___| |__| | | | | | | | | / ____ \| | | |____| | | |
\_____|______\_____\____/|_| |_|_| |_|_| /_/ \_\_| \_____|_| |_|
Clockwork Empires Community Patch - Version: 0.9.5 Clockwork Empires, all code, assets, etc. are (c) Gaslamp Games Install | Known Issues | Links | Changelog | Tools | Credits
Welcome to the Clockwork Empires Community Patch (CECOMMPATCH)! This project is an effort to continue development of the game Clockwork Empires that was made by Gaslamp Games. All changes are done to the exposed game files, *not* the engine itself. Decompiling the executable to gain access to those parts of the code is not part of this project, so engine-related limitations exist. Fortunately, Gaslamp Games made their engine in such a way that the vast majority of the game is moddable so it's rare to run into hardcoded issues.
The first priority of CECOMMPATCH is to fix any outstanding bugs that the game has. Great progress has been made so far, and the list of bugs is ever decreasing. After the majority are fixed, the next step will be to implement features that were removed/unfinished. A huge amount of unused 3D models, events, and gameplay features are still in the game files, and we plan to utilize as much as possible.
After that stage, completely new content will be considered. The intent of this project is not to create a "total conversion", so all custom content will be themed in a way that fits with the established style.
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| | | . ` |\___ \ | | / /\ \ | | | |
_| |_| |\ |____) | | |/ ____ \| |____| |____
|_____|_| \_|_____/ |_/_/ \_\______|______|
INSTALL
THIS IS FOR THE "1.0D - Experimental" VERSION OF THE GAME ONLY!
BUY Clockwork Empires from Steam! http://store.steampowered.com/app/224740/
Download the "Experimental Branch" (1.0D) version of Clockwork Empires from Steam
Install the game normally
Right click the game in your Steam Library
Click "Properties"
Click the "BETAS" tab
Choose "experimental-" from the dropdown
Close the pop-up and allow the game to update
The game should now be called "Clockwork Empires [experimental]" in your library
Download the newest CECOMMPATCH from https://github.com/SickBoySB/cecommpatch/releases/latest (if you're reading this you probably already have it)
Unzip the contents of this zip file into your game folder (which should be located wherever Steam installed it, typically "C:\Program Files (x86)\Steam\steamapps\common\Clockwork Empires")
When prompted to overwrite the files, say "YES"
You're done! It is highly recommended to use a new save with this patch. While initial versions should work okay with other 1.0D saves, as new content is added there will likely be problems.
You'll know you've installed the patch correctly if this readme has an image-based background (assuming you moved the readme as well... which isn't necessary, but recommended).
To uninstall this patch all you need to do is "verify integrity of game files" on Steam. The original files will be redownloaded and the mod will be overwritten.
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| |/ / \ | |/ __ \ \ / / \ | | |_ _|/ ____/ ____| | | | ____|/ ____|
| ' /| \| | | | \ \ /\ / /| \| | | | | (___| (___ | | | | |__ | (___
| < | . ` | | | |\ \/ \/ / | . ` | | | \___ \\___ \| | | | __| \___ \
| . \| |\ | |__| | \ /\ / | |\ | _| |_ ____) |___) | |__| | |____ ____) |
|_|\_\_| \_|\____/ \/ \/ |_| \_| |_____|_____/_____/ \____/|______|_____/
KNOWN ISSUES
Only ~5 alerts are shown without scrolling. This is a tradeoff to fix alerts pushing the buttons off the screen.
When swapping from one save to another the alerts menu disappears until a new alert occurs (or an old one goes away). This ONLY happens when swapping between saves, and a full restart of the application will not have this problem. This is a tradeoff to fix alerts pushing the buttons off the screen.
The "Bottoms Up" and "Who You Gonna Call" achievements will not visually progress in Steam, but the achievement DOES work as intended now. The stat/progress portion is impossible to fix because the variable is unknown and all educated guesses didn't work.
When workshop/office/etc. menus are open, there is a "dead zone" below it that doesn't register clicks. This is a hardcoded issue only made obvious because of visual changes to the UI. The default game actually does this with the "Factions" menu, but now it's a bit more obvious. Closing a window before clicking will mitigate the problem.
The Trade Office menu isn't very pretty. Most of that menu is hardcoded and a good solution hasn't yet been found.
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| | | | | \| | ' /| (___
| | | | | . ` | < \___ \
| |____ _| |_| |\ | . \ ____) |
|______|_____|_| \_|_|\_\_____/
LINKS
Steam Group: http://steamcommunity.com/groups/cecommpatch
The Steam Group is the ideal place to keep up to date with the project, as well as discuss changes and report bugs. It's a public group, so no invite is necessary. Please adhere to the rules set in place though, as this is *not* the place to bash Gaslamp Games or troll.
Official Thread: https://community.gaslampgames.com/threads/community-patch.20992/
This is the official thread created on the Gaslamp Games forum. There is no telling how long they will stay online, so it's probably better to stay in touch via Steam.
GitHub: https://github.com/SickBoySB/cecommpatch/
Feel free to fork the code, contribute your own changes, make your own patch, etc.
Current Issues/Features: https://github.com/SickBoySB/cecommpatch/issues
The current list of issues, features, etc. being tracked and worked on. This is not necessarily a comprehensive list, but it's a pretty good indication of what's on the to-do list.
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| | | |__| | / \ | \| | | __| |__ | | | | | | | __
| | | __ | / /\ \ | . ` | | |_ | __| | | | | | | | |_ |
| |____| | | |/ ____ \| |\ | |__| | |____| |___| |__| | |__| |
\_____|_| |_/_/ \_\_| \_|\_____|______|______\____/ \_____|
CHANGELOG
__ ___ ___
/ \ / _ \ / __)
( 0 )_ \__ )_ (___ \ 0.9.5 (NEW SAVE RECOMMENDED)
\__/(_)(___/(_)(____/
FIX: Invalid default animal/herd spawns - Cold Biome
FIX: Invalid default animal/herd spawns - Temperate Biome
FIX: Invalid default animal/herd/obeliskian spawns - Desert Biome
FIX: Invalid default animal/herd/deathwurm spawns - Tropical Biome
FIX: Minimap has bright white dots around the edges
FIX: Large animal burrow has dark square around it
FIX: Small animal burrow has dark square around it
FIX: Swamp biomes use a missing texture
FIX: Geometer Observators cause crash if they die when on fire
FIX: Vicars don't perform last rites on buried bodies
FIX: Corpses with last rites can still create a spectre
FIX: Flattening terrain near the edge of the map will crash the game
FIX: Blunderbuss area of effect attacks can cause meat 'splosions
FIX: Steam Knight minum gun area of effect attacks can cause meat 'slosions
FIX: Airship Masts don't use the correct materials in construction
FIX: Airship Masts don't spawn dust cloud on destruction properly
FIX: Loud, looping, metallic banging sounds occur in the middle of the map
FIX: Geometer Observators use an invalid animation when leaving the map
FIX: Geometer Observators cause script errors after exiting the map
FIX: Geometers cause script errors after exiting the map
FIX: Spectres loop walking animation when idling
FIX: Bamboo Agriculture lab research has a duplicate in tropical biomes
FIX: Practical Table and Chair Set has a typo
CHANGE: Unburied colonist corpses have a higher chance to spawn a spectre (5% -> 10%)
CHANGE: Chance for colonist corpses/graves without last rites spawning a spectre increased by 25%
CHANGE: Colonists can drink tea in class-appropriate houses with chairs (lower priority than pub drinking)
CHANGE: Drinking tea at home creates a new, slightly depressing memory
CHANGE: Minimap given fancy border/graphic
CHANGE: Flattening terrain near the edge of the map will now be prevented if it's within 5-6 spots (hacky crashfix)
CHANGE: Steam Knights despawn after their death animation and final explosion
CHANGE: Airship Mast cost changed
CHANGE: Airship Mast construction interruption made less sensitive
CHANGE: Airship Mast health increased from 20 -> 40
CHANGE: Airship Mast alert regarding missing materials removed
CHANGE: Airship Mast 'ghost' made less easy to destroy
CHANGE: Airship Mast destruction leaves more appropriate debris
CHANGE: Conifer trees in snowy areas given a healthy dusting of snow (all variants)
CHANGE: Pine trees in snowy areas given a healthy dusting of snow (all variants)
CHANGE: Fishepople bodies don't disappear automatically anymore
CHANGE: Fishpeople will now retrieve and "handle" their fallen friends
CHANGE: Spectres now have a few animations to pick from when idling
CHANGE: Simple Chair added to Lower Class House module menu
CHANGE: Simple Chair and Table Set added to Lower Class House module menu
CHANGE: Simple Chair and Table Set able to be built in Lower Class House
CHANGE: Chairs now impact quality (-1) - Simple Table and Chair Set
CHANGE: Chairs now impact quality (-1) - Practical Table and Chair Set
CHANGE: Chairs now impact quality (-1) - Ornate Table and Chair Set
CHANGE: Chairs now impact quality (-1) - Simple Chair
CHANGE: Chairs now impact quality (-1) - Practical Chair
CHANGE: Chairs now impact quality (-1) - Ornate Chair
TOOL: Readme now has a recipe searching tool
TOOL: Readme now has a lab research tree browsing tool
__ ___ ___
/ \ / _ \ / _ \
( 0 )_ \__ )_(__ ( 0.9.4 (NEW SAVE RECOMMENDED)
\__/(_)(___/(_) (__/
FIX: Script error - Foreign Intervention event
FIX: Script error - Foreign Relations Correction event
FIX: Script error - Foreign Attack Bandits event
FIX: Script error - Foreign Invasion Enemies Arrive event
FIX: Buried corpses can be queued to be re-dumped/buried
FIX: Buried corpses have a tooltip
FIX: Buried overseer corpses show nametag
FIX: Dead labourers show in the population menu
FIX: Buried corpses sometimes don't disappear
FIX: Wrong tooltip when loading a save - Bandits
FIX: Wrong tooltip when loading a save - Foreigners
FIX: Wrong tooltip when loading a save - Occult Inspectors
FIX: Wrong tooltip when loading a save - Visiting Clockworkians
FIX: Wrong tooltip when loading a save - Spectres
FIX: Wrong tooltip when loading a save - Steam Knights
FIX: Wrong tooltip when loading a save - Fishpeople
FIX: Wrong tooltip when dead - Bandits
FIX: Wrong tooltip when dead - Foreigners
FIX: Wrong tooltip when dead - Occult Inspectors
FIX: Wrong tooltip when dead - Visiting Clockworkians
FIX: Wrong tooltip when dead - Spectres
FIX: Wrong tooltip when dead - Steam Knights
FIX: Wrong tooltip when dead - Fishpeople
FIX: A duplicate, inactive Steam Knight is spawned and stuck at 0,0 for every SK spawned
FIX: Scrap Iron is a trade good but doesn't have a trade value
FIX: Science Crate is a trade good but doesn't have a trade value
FIX: Power Lathe has an extremely low trade value
FIX: Dumping fishpeople corpses uses the wrong job
FIX: Corpses queued for auto-burial don't have the proper radial menu options
FIX: Memories aren't created for human/fishpeople butchering
FIX: Obeliskians on fire when they die crash the game
FIX: Quaggaroth crashes the game on death
FIX: Dead colonists (without last rites) aren't triggering spectre-spawning chances properly
FIX: Spectres instantly despawn even if their 'goal' conditions aren't met
FIX: Planets Align event can potentially go into an infinite loop
CHANGE: Added 3 new "despair" tier icons
CHANGE: Added 3 new "anger" tier icons
CHANGE: Added 3 new "fear" tier icons
CHANGE: Thought bubble graphic made a bit more thought-bubbley
CHANGE: Added regularly triggered "emote" thought bubbles for negative moods and severely un-met needs
CHANGE: 5 new death animations - Colonists
CHANGE: 5 new death animations - Bandits
CHANGE: 5 new death animations - Foreigners
CHANGE: 5 new death animations - Occult Inspectors
CHANGE: 5 new death animations - Visiting Clockworkians
CHANGE: 5 new death animations - Fishpeople
CHANGE: Increased hat-wearing chance from 40->50%
CHANGE: Increased special hat-wearing chance from 10->35%
CHANGE: All corpses can now be queued for burial or dumping by cursor select box
CHANGE: Buried bodies are now much more reliably removed from the game
CHANGE: Forbidden items can be claimed with cursor select box
CHANGE: New set of tooltips - Bandits
CHANGE: New set of tooltips - Foreigners
CHANGE: New set of tooltips - Occult Inspectors
CHANGE: New set of tooltips - Visiting Clockworkians
CHANGE: New set of tooltips - Spectres
CHANGE: New set of tooltips - Steam Knights
CHANGE: New set of tooltips - Fishpeople
CHANGE: Dead colonists given new tooltip
CHANGE: Steam Knights explode (twice) on death now
CHANGE: Explosion kills now insta-skeleton and drop meat - Colonists
CHANGE: Explosion kills now insta-skeleton and drop meat - Bandits
CHANGE: Explosion kills now insta-skeleton and drop meat - Foreigners
CHANGE: Explosion kills now insta-skeleton and drop meat - Occult Inspectors
CHANGE: Explosion kills now insta-skeleton and drop meat - Visiting Clockworkians
CHANGE: Explosion kills now insta-skeleton and drop meat - Fishpeople
CHANGE: Quaggaroth given a convulsing death animation (hacky crashfix, but also pretty neat)
CHANGE: Quaggaroth has a better chance of properly spawning obeliskians on death
CHANGE: Butchered fishpeople leave behind a skeleton
CLEANUP: Fancier readme... just because
CLEANUP: thoughtIcons00 has an inconsistent grey version
__ ___ ____
/ \ / _ \ ( __ \
( 0 )_ \__ )_ (__ ( 0.9.3
\__/(_)(___/(_)(____/
FIX: Exterior Lamp (Lamp 00) not giving +1 quality
FIX: Exterior Lamp (Lamp 01) not giving +1 quality
FIX: Exterior Lamp (Lamp 02) not giving +1 quality
FIX: Exterior Lamp (Lamp 03) not giving +1 quality
FIX: Exterior Lamp (Lamp 04) not giving +1 quality
FIX: Barometer not giving +1 quality
FIX: Large Pipe and Valve not giving +1 quality
FIX: Vent not giving +1 quality
FIX: Pipe Cluster not giving +1 quality
FIX: Pipe Cluster only needing 1x width when the model needs 2x
FIX: Exterior decor placed higher than ghosted version when built
FIX: Trade office showing the "overseer needed" icon
FIX: Craters have a large, dark square around them
FIX: Iron oven door animates opening and closing infinitely when not in use
CHANGE: Farms and Zones/Constructions (menus) positions swapped to be more logical
CHANGE: New "Commands" menu created
CHANGE: Chop, forage, mine, clear, dismantle objects, and flatten commands moved into new "Commands" menu
CHANGE: "Rally Troops" command created and added to new "Commands" menu
CHANGE: 16 new paintings (unused GG assets) have been added to the game
CHANGE: Slight rearrangement of module filters
CHANGE: "All Art" module filter added
CHANGE: New paintings added to the "All Decor" and various housing module filters
CHANGE: The "Republicain Artist" event rewards have been reworked, adding in the new paintings and the mounted beetle head
CHANGE: Novorus trader item pool given 'common' tier of paintings
CHANGE: Stahlmark trader item pool given 'uncommon' tier of paintings
CHANGE: Republique trader item pool given 'rare' tier of paintings
CHANGE: All trader item pools given the mounted-head items
CHANGE: Mounted-head items' trade value increased to appropriate amount
CHANGE: Replay creation turned off to save a bit of processing (only impacts new games)
CHANGE: Rally Squad timer increased from 20 to 40 seconds
CHANGE: ALARMS RE-ENABLED!!!
CHANGE: Steam Knights won't respond to alarms (temp fix for critical performance issue)
__ ___ ____
/ \ / _ \ (___ \
( 0 )_ \__ )_ / __/ 0.9.2
\__/(_)(___/(_)(____)
FIX: Trade confirmation/cancel buttons off the screen at 720p
FIX: Commodities menu off the screen at 720p
FIX: Jobs menu off the screen at 720p
FIX: Population menu off the screen at 720p
FIX: Population menu has useless bar at the top
FIX: Farms can't be demolished (0.9.0-caused)
FIX: Major performance drain when colonists set an 'alarm' on an enemy
FIX: TAG - Brass Cogs aren't used in the chapel
FIX: Gravestones aren't aligned properly
FIX: Chapel uses old demolish text
CHANGE: Stockpiles are freeform. Maximum of 7x7 for each stockpile (hardcoded)
CHANGE: "Well-Fed" changed to "Well-Fed But Unsated" to reduce confusion
CHANGE: UI - Reskin - Commodities menu
CHANGE: UI - Reskin - Jobs menu
CHANGE: UI - Reskin - Faction menu
CHANGE: UI - Reskin - Population menu
CHANGE: 11 new gravestones (mostly unused fence posts)
CHANGE: Graves are randomly rotated (slightly), to give some variation
CHANGE: Graves have a tooltip
CHANGE: Graves state who is buried there in the tooltip
CHANGE: Gravestones are randomly selected based on social class, citizenship, and whether they were military or not
CHANGE: Graves have 37 (and growing) different epitaphs that can be chosen from, shown in the tooltip and based on various factors of the deceased
__ ___ __
/ \ / _ \ / \
( 0 )_ \__ )_(_/ / 0.9.1
\__/(_)(___/(_)(__)
FIX: "Overseer Needed" icon not showing on offices
FIX: Beetles (large) don't always produce Raw Beetle Steak when butchered
FIX: Aurochs don't produce Raw Auroch Steak when butchered
FIX: ICON - Steam Knight Manufactory doesn't show iron ingot icon while building
CHANGE: UI - "Ghosted" modules under construction now state what they are in the tooltip
CHANGE: RECIPE - Wall-Mounted Aurochs Head is now buildable via the carpentry workshop's decor workbench
CHANGE: RECIPE - Wall-Mounted Beetle Head is now buildable via the carpentry workshop's decor workbench
CHANGE: Wall-Mounted Auroch Heads are now +3 quality, up from +1
CHANGE: Wall-Mounted Beetle Heads are now +3 quality, up from +1
CHANGE: New launcher background image for CECOMMPATCH-related info
__ ___ __
/ \ / _ \ / \
( 0 )_ \__ )_( 0 ) 0.9.0
\__/(_)(___/(_)\__/
!!!MAJOR CHANGE!!! - Office, workshop, farm, and housing menus have been completely reskinned!
FIX: UI - Chapel isn't reporting being out of cogs in its menu
FIX: UI - Being out of laudanum isn't sending the appropriate warning text in the Public House menu
CHANGE: UI - Reskin - Workcrew menu
CHANGE: UI - Reskin - Housing menus
CHANGE: UI - Reskin - Barracks menu
CHANGE: UI - Reskin - Workshops menus
CHANGE: UI - Reskin - Farm menu
CHANGE: UI - Reskin - Mine menu
CHANGE: UI - Reskin - Public House menu
CHANGE: UI - Reskin - Barbershop menu
CHANGE: UI - Reskin - Chapel menu
CHANGE: UI - Reskin - Laboratory menu
CHANGE: UI - Reskin - Foreign Office menu
CHANGE: UI - Reskin - Naturalist Office menu
CHANGE: UI - Reskin - Academy menu
CHANGE: UI - Chapel menu "jobs" section removed until consistency in usage can be done
CHANGE: UI - Barbershop menu "jobs" section removed until consistency in usage can be done
CHANGE: UI - Less sensitive scrolling - House choice
CHANGE: UI - Less sensitive scrolling - Office choice
CHANGE: UI - Less sensitive scrolling - Workshop choice
CHANGE: UI - Farm "focus on" button removed since it isn't working
CHANGE: UI - House "focus on" button removed since it isn't working
CHANGE: UI - Made "Focus on Building" and "Destroy Building" wording consistent across the board
CHANGE: UI - Combined warning/status text - Public House
CHANGE: UI - Combined warning/status text - Barbershop
CHANGE: UI - Combined warning/status text - Chapel
CHANGE: UI - Combined warning/status text - Mine
CHANGE: UI - Combined warning/status text - Barracks
CHANGE: UI - Combined warning/status text - Laboratory
CHANGE: UI - Combined warning/status text - Naturalist Office
CHANGE: UI - Combined warning/status text - Academy
CHANGE: UI - Combined warning/status text - Foreign Office
__ ____ ____
/ \ / _ \ (___ \
( 0 )_ ) _ ( _ / __/ 0.8.2
\__/(_)\____/(_)(____)
FIX: UI - Colonist job progress bar shows snippet of another image
FIX: UI - Trade office building icon broken (by 0.8.1)
FIX: UI - Housing menu "demolish building" icon inconsistently sized
CHANGE: UI - Assignments button and container spruced up
CHANGE: UI - New border for most windows
CHANGE: UI - New scrollbar
CHANGE: UI - New small workcrew backgrounds with workshop-related image to lower confusion
CHANGE: UI - House "zoom to house" button hidden since it isn't working
__ ____ __
/ \ / _ \ / \
( 0 )_ ) _ ( _(_/ / 0.8.1
\__/(_)\____/(_)(__)
FIX: UI - Laboratory projects state "Already Completed" after swapping to another category
FIX: UI - Resetting laboratory projects in a non-selected group doesn't update until re-selected
CHANGE: UI - "Jobs" button changed to the fancy version
CHANGE: UI - "Factions" button change to the fancy version
CHANGE: UI - Population/workplace cap top menu item has been spruced up
CHANGE: UI - Disturbance points top menu item has been spruced up
CHANGE: UI - Provisions top menu item has been spruced up
CHANGE: UI - Toggle building view button changed to a fancy version
CHANGE: UI - Pause button changed to a fancy version
CHANGE: UI - Time of day image moved, ugly (pointless) border removed
__ ____ __
/ \ / _ \ / \
( 0 )_ ) _ ( _( 0 ) 0.8.0
\__/(_)\____/(_)\__/
!!!MAJOR CHANGE!!! - Male colonists now have a chance to wear (intelligently) randomized hats!
FIX: UI - Blueprint requirements for timber are showing in red when there is amble timber
FIX: UI - "Ornate Table and Chair Set" is not showing up in the module placement menus
FIX: ICON - "MK-1 Steam Knight" uses prototype version's icon
CHANGE: UI - "All Decor" filter reimplemented
CHANGE: UI - "All Modules" filter reimplemented
CHANGE: UI - "All Doors/Windows" filter added
CHANGE: UI - "All Furniture" filter added
CHANGE: TAG - Farming added to Lacquer
CHANGE: TAG - Farming added to Bamboo
CHANGE: TAG - Icon for "Used in Workshops" changed to general workshop icon
__ ____ __
/ \ (__ ) / \
( 0 )_ / /_( 0 ) 0.7.0 (previous changelogs combined)
\__/(_)(_/(_)\__/
!!!MAJOR CHANGE!!! - Simplification and standardization of item names. Nearly every item is impacted!
!!!MAJOR CHANGE!!! - Tooltip tags have had a total overhaul in how they are used. EVERY item/recipe tooltip impacted!
FIX: CRASH - Selenian Spores killed while on fire. See "known issues" for info on the tradeoff
FIX: ACHIEVEMENT - "Bottoms Up" not triggering. See "known issues" for info on the tradeoff
FIX: ACHIEVEMENT - "Who You Gonna Call" not triggering. See "known issues" for info on the tradeoff
FIX: ACHIEVEMENT - "Tidy Estates" not triggering
FIX: UI - Icons pushed off the screen when there are too many alerts. See "known issues" for info on the tradeoff
FIX: UI - Icons pushed off the screen at low resolutions. See "known issues" for info on the tradeoff
FIX: UI - Decor/Module menu cutoff at the bottom. See "known issues" for info on the tradeoff
FIX: UI - Main menu cutoff at low resolutions
FIX: ICON - "MK-1 Machine Gun" wrong
FIX: ICON - "MK-1 Steam Knight Chassis" wrong
FIX: ICON - "MK-1 Steam Knight Oculars" wrong
FIX: ICON - "Ammo Autoloader" wrong
FIX: ICON - Gray "Mine Shorings" missing completely
FIX: ICON - Gray "MK-1 Steam Knight Oculars" missing completely
FIX: ICON - Gray "MK-1 Steam Knight Chassis" missing completely
FIX: ICON - Gray "Auto Ammoloader" missing completely
FIX: ICON - Gray "MK-1 Machine Gun" missing completely
FIX: ICON - Some gray versions are slightly misaligned compared to the color version
FIX: ICON - Gray "Prototype SK Oculars" incorrectly mapped
FIX: ICON - Gray "Prototype SK Chassis" incorrectly mapped
FIX: ICON - Gray "Contruction Frame" incorrectly mapped
FIX: ICON - Gray "Any Distilled Spirits" not mapped
FIX: ICON - Gray "Leaf Fossil" not mapped
FIX: ICON - parcel_generic incorrectly mapped
FIX: EVENT - One of the fishpeople spawning events triggers an alert sound with no actual alert
FIX: EVENT - "Empire Times" script error
FIX: EVENT - "Creepy Night" causes many duplicates of the same memory
FIX: WORKSHOP - Mine shoring supplies consumed even on failed attempts
FIX: WORKSHOP - Premature "No Door" alert for the barracks
FIX: RECIPE - Caninha isn't flammable
FIX: RECIPE - "Wheat" missing all tags, impacts all recipes with it
FIX: RECIPE - research required - "Make Bottle of Sulphur Tonic" - chem/adv workbench - missing "Tonic Healing"
FIX: RECIPE - research required - "Make Bucket of Molasses" - kitchen/adv workbench - missing "Temperate/Desert"
FIX: RECIPE - "#x item needed" warning - "Roast Coffee Beans"
FIX: RECIPE - "#x item needed" warning - "Make Charcoal" - metal/brick char kiln
FIX: RECIPE - "#x item needed" warning - "Make MK1 Machine Gun" - metal/smithing forge
FIX: RECIPE - "#x item needed" warning - "Make Landmine" - metal/smith forge
FIX: RECIPE - "#x item needed" warning - "Brew Beer" - kitchen/brewing vat
FIX: RECIPE - "#x item needed" warning - "Make Prototype SK Chassis"
FIX: RECIPE - "#x item needed" warning - "Make Steam Knight Forge"
FIX: RECIPE - "#x item needed" warning - "Make Power Core Dynamo"
FIX: RECIPE - "#x item needed" warning - "Make Ammo Autoloader"
FIX: RECIPE - "#x item needed" warning - "Make Grenade Launcher Locker"
FIX: RECIPE - "#x item needed" warning - "Make Charcoal" - iron charcoal kiln
FIX: RECIPE - "#x item needed" warning - "Make Bucket of Lacquer" - chem workbench
FIX: RECIPE - "#x item needed" warning - "Make Reactive Catalyst" - chem workbench
FIX: RECIPE - "#x item needed" warning - "Make Reactive Catalyst" - adv workbench
FIX: RECIPE - "#x item needed" warning - "Make Prototype SK Oculars" - adv workbench
FIX: RECIPE - "#x item needed" warning - "Make Brick Charcoal Kiln" - adv workbench
FIX: RECIPE - "#x item needed" warning - "Make Dewatering Pump" - adv workbench
FIX: RECIPE - "#x item needed" warning - "Make Standing Desk" - adv workbench
FIX: RECIPE - "#x item needed" warning - "Make Bookshelf" - adv workbench
FIX: RECIPE - "#x item needed" warning - "Make Refined Food" - kitchen/iron oven
FIX: RECIPE - tooltip items/amounts - "Make Ammo Autoloader"
FIX: RECIPE - tooltip items/amounts - "Make SK-MK1 Chassis"
FIX: RECIPE - tooltip items/amounts - "Make Reactive Catalyst"
FIX: RECIPE - tooltip items/amounts - "Make Bucket of Lacquer"
FIX: RECIPE - tooltip items/amounts - "Make SK-MK1 Oculars"
FIX: RECIPE - tooltip items/amounts - "Make Jezail Rifle Locker"
FIX: RECIPE - tooltip items/amounts - "Make Carbine Locker"
FIX: RECIPE - tooltip items/amounts - "Make SK-MK1 Chassis"
FIX: RECIPE - tooltip items/amounts - "Make Grenade Launcher Locker"
FIX: RECIPE - tooltip items/amounts - "Make Power Core Dynamo"
FIX: RECIPE - tooltip items/amounts - "Make Tin Exotic Caviar"
FIX: RECIPE - tooltip items/amounts - "Make Prototype SK Oculars" - adv workbench
FIX: RECIPE - tooltip items/amounts - "Make Standing Desk" - adv workbench
FIX: RECIPE - tooltip items/amounts - "Make Bookshelf" - adv workbench
FIX: RECIPE - tooltip items/amounts - "Make Fancy Bookshelf" - adv workbench
FIX: RECIPE - tooltip items/amounts - "Make Charcoal" - metalworks/ind kiln
FIX: RECIPE - tooltip items/amounts - "Make Refined Food" - kitchen/iron oven
FIX: RECIPE - tooltip items/amounts - "Make SK-MK1 Oculars" - ceram/ceram workbench
FIX: RECIPE - actual items/amounts usage - "Make Ornate Bed" - too few Gold Ingots used
FIX: RECIPE - actual items/amounts usage - "Make Ornate Table and Chair Set" - too few Glass Panes used
FIX: RECIPE - actual items/amounts usage - "Make Brick Ceramics Kiln" - too few Bricks used
FIX: RECIPE - actual items/amounts usage - "Make Ceramics Press" - too many Brass Cogs used
FIX: RECIPE - actual items/amounts usage - "Make Stone Altar" - too few Stone used
FIX: RECIPE - actual items/amounts usage - "Make Iron Ceramics Kiln" - too few Iron Pipes used
FIX: RECIPE - actual items/amounts usage - "Make Jezail Rifle Locker" - Iron Ingots instead of Iron Plates used
FIX: RECIPE - actual items/amounts usage - "Make Stained Glass Window" - too few Bric-a-brac used
FIX: RECIPE - actual items/amounts usage - "Make Bucket of Lacquer" - adv workbench - too few yield
FIX: RECIPE - actual items/amounts usage - "Make Leyden Jars" - too many Copper Ingots used
FIX: RECIPE - actual items/amounts usage - "Make Cabbage Stew" - steam oven - wildly wrong cost
FIX: RECIPE - actual items/amounts usage - "Grind Stone Into Ore" - too many Stone used
FIX: TEXT - "Bricks (5)" references instead of "Bricks"
FIX: TEXT - "Steam Knight MK1" references instead of "MK-1 Steam Knight"
FIX: TEXT - Several "peice" vs "piece" typos
FIX: TEXT - Phased out "Basic Food" referenced instead of "Cooked Meat"
CHANGE: UI - More tooltips scale with the content, preventing huge (mostly empty) tooltips
CHANGE: ICON - "Any Timber" icon (color+gray) created
CHANGE: ICON - "Any Fuel" icon (color+gray) created
CHANGE: ICON - "Ore" category icon (color+gray) created
CHANGE: ICON - Recipes using "Any Distilled Spirits" now show the appropriate icon
CHANGE: ICON - Recipes using "Any Timber" now show the new icon
CHANGE: ICON - Recipes using "Any Fuel" now show the new icon
CHANGE: RECIPE - "Fungus" changed to "Any Fungus"
CHANGE: TEXT - Recipes referencing logs now state "Any Timber"
CHANGE: TEXT - Recipes referencing coal or charcoal now state "Any Fuel"
CHANGE: TEXT - Recipes referencing raw meat now state "Any Raw Meat"
CHANGE: TEXT - Recipes referencing vegetables now state "Any Vegetable"
CHANGE: TEXT - Recipes referencing fruit now state "Any Fruit"
CHANGE: EVENT - Some fishpeople spawning events have been given the chance to remain mysterious
CLEANUP: Removed redundant "Make Steam Oven" job code
CLEANUP: Removed redundant "Make Maize Chowder" job code
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_____ _____ ______ _____ _____ _______ _____
/ ____| __ \| ____| __ \_ _|__ __/ ____|
| | | |__) | |__ | | | || | | | | (___
| | | _ /| __| | | | || | | | \___ \
| |____| | \ \| |____| |__| || |_ | | ____) |
\_____|_| \_\______|_____/_____| |_| |_____/
CREDITS
SickBoy - Project Lead / Developer / Designer
Teutomatos - Playtester
,
;\ It's my incessent
/ \ droning, isn't it?
Please, God, `. ] ,^^--. Are we dead, Mike?
say "The End". __ [ \ / \ ,',^-_
/ \ ! \ | | / / /
\ / \ \ | ; ,__. | ,'
< | \ `. | / ( ` __>
,_| |_. \ `-__> >. `---'\ /
/,. ..\ `. `. | |
U | | U `. \ ,--~ ~--.
_--~~~~--_ _--~~~~--_ _--~~~~--_ \ _--~~~~--_ \ /_--~~~~~--_\
,' `. ,' `. ,' `. |,' `. \,' `.
/ \ / \ / \ / \ / \